Assign wardrobe and looks to characters on Mac
In Merrimo on your Mac, you can manage character outfits, define visual looks for different chapters or time periods, and ensure wardrobe consistency in rendered art.
Outfits and wardrobe styles
A story's outfits and the clothing styles they are built from are in its window's sidebar,
under Cast & World: Outfits and Styles.
Press ⌘K and type Outfits or Styles (or
Wardrobe) to jump there.
A character's Wardrobe section
A character's inspector has a Wardrobe section with two rows: the character's Style on top and their Outfit under it. Click Style to choose from every bundled style and the story's own. A new character starts on the style most of the story's outfits were built from, or Contemporary when none were.
- With no outfit yet, the Outfit row reads “Made from style when you generate”. Generating the character's reference picture, or clicking Shuffle outfit, makes an outfit from the style and has them wear it.
- While they wear an outfit, changing the Style asks about it: “This outfit is from style.” (or “This outfit has no style.”) with New Outfit from the new style, which makes one and has them wear it, or Keep Outfit, which leaves them in what they wear.
Outfits
- To make one, Control-click Outfits and choose New Outfit, or click + in a character's Wardrobe section.
- Select an outfit to see every reference rendered in it, across characters; double-click one, or click Open character, to go to that character. The inspector shows the outfit: its name, who wears it, Apply to… to dress a character in it, Duplicate, the delete button, and its clothing. Edits there apply to everyone wearing it, except garments a character has changed for themselves.
- In an outfit's clothing, Open Style shows the style it was built from.
One character's changes to a shared outfit
Several characters can wear the same outfit. While another character wears it too, changing a garment from a character's own Wardrobe section (a color, a material, a garment swapped, added or taken off) changes only what that character wears; the others keep the outfit as it is. When nobody else wears it, those edits change the outfit itself. Their pictures use the changed clothing, and later edits to the outfit itself still reach every garment they haven't changed.
While a character's clothing differs from the outfit, their Wardrobe section shows Overridden and how many garments differ, with three choices:
- Reset puts the character back in the shared outfit.
- Save as New… asks for a name and makes the character's clothing an outfit of its own, which they then wear. The shared outfit stays as it is.
- Update Outfit puts the character's changes into the shared outfit, for everyone wearing it.
Styles
The Styles group lists the story's own styles first, then the bundled period and genre styles you have changed or that one of your outfits is built from. The other bundled styles wait in Library at the end of the group: expand it to browse them, or select it to see them all as cards.
The chips under the Styles header narrow the group by kind: All, Everyday, History (ancient, medieval, early modern, modern, regional and Western styles, sorted by era, oldest first) and Genre (fantasy, science fiction and speculative). One chip is on at a time; while it isn't All, the group's count reads how many of all the styles it shows, such as “16 of 33”. The group opens on All each time you open the story.
Select a style to see its page: its name, description, category, era, a visual reference (click Render reference under the figure, or Import cover…) beside its palette, and its garments. The inspector shows the selected garment, with its photo, slot and details, and a sample outfit you can Shuffle.
To picture a whole style at once, click Render all above the garments table. It renders every garment that has no picture yet, and the visual reference if the style has none. To redo them all (say, after rendering in the wrong art style), hold Option: the button reads Re-render all and renders every garment and the visual reference again. Either way, anything already rendering is left alone, and each render is a job of its own that you can follow in the jobs list.
- To add a garment, click the empty row at the end of the garments table and type its name. The slot is guessed from the name (marked with ✨) until you pick one; press Tab to move to it.
- Press Return: the garment is added and selected, and a fresh row opens below. Press Esc to empty the row instead.
The ⋯ menu beside the style's name has New Style, and Delete Style for a style of your own, or Revert to Bundled Style for a bundled style you have changed.
Assign looks to scenes and panels
Apply specific outfits when placing characters into comic panels:
- Select a panel containing a placed character.
- In the Inspector under Character Look, choose the outfit from the menu.
- When generating artwork, Merrimo automatically injects the outfit's prompt modifiers, colors, and clothing descriptors into the render engine.
Give a variant its own look
A character's variants (Bora in armor, Bora in rags, Bora as an old man) are listed under Cast & World in the sidebar, just below the character they belong to. Select one to give it its own appearance, wear a different outfit and render its own reference pictures; its base character keeps its own. On a panel, Open in Cast & World on a variant's reference tile, or a click on its chip in the canvas's composition tray, selects that variant there.
Ask the agent for characters and their clothes
The story's agent can make characters for you, dressed for your story. Ask it for, say, "a crew for the fishing boat, dressed for the 1890s". Unless you've said exactly what you want, it first tells you who it would make and asks whether that sounds right, then creates them. Each character gets a description of their looks and an outfit built from a wardrobe style: one of the bundled period and genre styles, or a new style it writes for your story. It can also change outfits, give a variant its own clothes, and render reference pictures. When the character, or the character a variant belongs to, already has a picture, the agent draws the new reference from that picture and the outfit's garment pictures (with Qwen Image 2.1, or the cloud image model you picked), so a variant keeps the same face. Everything it makes shows up under Cast & World, where you can change or delete it like anything you made yourself. An agent you connect to Merrimo from outside can do the same.