Build your story’s world on Mac

The World page is your story’s cover: its key art and title, its premise, how its pictures look, and its characters, locations and props, most important first. It also holds the standing instructions every AI suggestion in the story follows. Select World at the top of the sidebar to open it. A new story opens on it.

The World page showing key art, title, premise, look, palette, and character shelves.
Your story's World page brings together key art, premise, visual style, palette, and cast shelves.

Every text on the page is edited where it is: click it and type. Nothing needs saving.

In a new story, with nothing on the page yet, the Agent window opens beside it and offers to build the world with you: it asks how the story should look, then writes the page. A field the agent wrote is marked Written by the agent; click Undo to put back what was there, and Redo to bring the agent’s text back again. Edit > Undo (⌘Z) and Edit > Redo (⇧⌘Z) in the story window do the same for everything the agent wrote at once. The mark goes once you edit the field or leave the page. See Build a world with the agent.

The cover

The top of the page shows the story’s key art, with the title over it. Before there is key art, it shows a gradient of the story’s palette. Over the title, a line names the genre (when the style guide begins like one of Merrimo’s genre descriptions) and the story’s visual style; under it, how many chapters, characters, locations and props the story has.

Premise

The premise says what the story is about: who is in it, what they want, what stands in their way. The AI reads it whenever it writes, and key art is drawn from it.

The look

The Look section sets how the story’s pictures look.

When you pick a new visual style with Use AI on, the page offers to rewrite the style guide’s look for it. Click Rewrite to have the AI redo the part of the style guide about pictures, keeping the part about the writing, and read the palette again from it. Click Not Now to keep the style guide as it is.

Characters, locations and props

Each has a shelf: a row of cards, the most important first. Once the story has panels, a card’s place comes from the panels it is in, then the chapters; before that, from the chapters and how often the writing names it. Each card says why, such as “31 panels · 3 chapters”. The two most important characters are marked MAIN. A card with no picture yet shows the character’s initials, or a symbol for a location or prop, on one of the palette’s colors.

The World page of a story with no pictures yet: the cover as a gradient of the palette and the Characters shelf as tinted initials cards, with Render Pictures in the shelf header.
Before pictures are rendered, the cover shows a palette gradient and shelves display tinted initials cards with a Render Pictures button.

References, avoid and author notes

Pictures

The sidebar counts the story’s characters, locations, props and other entries. With the World page open, the inspector shows Pictures: how many of them have a picture, counting the key art. Click Render Missing Pictures to draw the key art and every character, location and prop without a picture, in the story’s visual style, the way the shelves’ buttons do. The note under it names what is missing. The key art needs a premise.

The World page with the Pictures inspector showing missing picture counts and Render Missing Pictures.
The Pictures inspector tracks how many entries have artwork and offers to render any that are missing.

See also